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Designing xr
Peter (Zak) Zakrzewski,In Designing XR, H+C immersion is presented as a multi-dimensional design problem which addresses the question of: How can transformative design-thinking-based knowledge systems complement the existing HCI invention model to contribute to the creation of more socially viable and humane immersive ...
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Enhancing the dining experience through augmented and virtual reality technology
Rajalakshmi Subramaniam, Sanjay Mohapatra,Enhancing the Dining Experience through Augmented and Virtual Reality Technology: An Indian Perspective explores the transformative impact of immersive technologies on food and beverage service operations.
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Enterprise metaverse
Surabhi Singh, Anjali Rai,Enterprise Metaverse: Crafting Competitive Advantage in Virtual Realities analyses the strategic and operational implications of virtual worlds that are reshaping business, entertainment, and interpersonal interaction.
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Gaming and the virtual sublime
Matthew Spokes,Gaming and the Virtual Sublime considers the ‘virtual sublime’ as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.
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The virtual universe
Andreas Kaplan,This book contends that despite shifting trends, the virtual universe remains crucial to the technology of tomorrow—and might arrive sooner than we think.
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Watch me play
T. L. Taylor,A look at the revolution in game live streaming and esports broadcastingEvery day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive ...
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