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Architectonics of Game Spaces

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What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places in “reality”? This pioneering collect...
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  • 04 February 2019
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What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in »reality«?
This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

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Price: $45.00
Pages: 346
Publisher: transcript publishing
Imprint: transcript publishing
Publication Date: 04 February 2019
Trim Size: 8.86 X 5.83 in
ISBN: 9783837648027
Format: Paperback
BISACs:

ARCHITECTURE / Urban & Land Use Planning, SOCIAL SCIENCE / Media Studies, DESIGN / History & Criticism

»Die Publikation ist inspirierend, die Lektüre lohnt sich für Architekt*innen gewiss. Und sie macht Lust, sich direkt vor den Computer zu setzen und zu zocken – allein zum Zwecke der Weiterbildung und Recherche versteht sich.«

Andri Gerber (PhD), born in 1974, is Professor for the History of Urban Design at the ZHAW in Winterthur. He is an expert of metaphors in the context of architecture and urban design. His research interests turn around the concept of space, from a phenomenological, a political and more recently from a cognitive perspective.
Ulrich Götz, born in 1971, is Professor at the ZHdK Zurich University of the Arts, heading the ZHdK Subject Area in Game Design. Trained as an architect, he discusses comparable strategies of spatial design in architecture and game spaces. He has built up extensive experience in research and development of serious and applied games. His university teaching focuses on the analysis and design of game mechanics, game concepts, motivation design, and spatial design in virtual environments.

Frontmatter 1
Contents 5
Introduction 9
Taking Risks! 27
Invisible (Game) Cities 47
In-World Realism 59
Video/Game 71
Games as Provinces of Meaning 85
Free your Imagination! 95
A Fascination for Empty Rooms 111
Towards an Architecture of Desire 119
The Architectonics of Game Spaces 135
Virtual World Weariness 153
The Lived Space of Computer Games 167
The Architectural Continuum 183
From Asteroids to Architectoids 201
Piercing all Layers of the Anthroposphere 215
Creating Fascinating Spaces 233
Augmented Play, Art, and Space 249
Play the City 265
Democracy, Video Games, and Urban Design 277
Video Game Urbanism 293
Bibliography/Ludography 313
Image Copyrights 331
Authors 335