{"product_id":"what-is-the-avatar-9783837645798","title":"What is the Avatar?","description":"Through analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.","brand":"Rune Klevjer","offers":[{"title":"Default Title","offer_id":42980495720566,"sku":"9783837645798","price":50.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0671\/1374\/6550\/files\/CoreSourceHub_31ed6946-857b-4028-8310-4879742c3704.jpg?v=1768554968","url":"https:\/\/ingramacademic.com\/products\/what-is-the-avatar-9783837645798","provider":"Ingram Academic \u0026 Professional","version":"1.0","type":"link"}