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Digital Culture & Society (DCS)
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This issue integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of gam...
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31 March 2026

The emerging field of historical game studies focuses on the representations of the past in digital games. One aspect, however, has often been overloooked: the significant role of game production aspects in these representations. This issue integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of game development and historical knowledge. The contributions show how the decision-making process behind these games is tailored between developers, narrative designers, and historical advisors, and illustrate the significance of historical knowledge and popular historical narratives within the gaming industry.
Price: $37.00
Pages: 246
Publisher: transcript publishing
Imprint: transcript publishing
Series: Digital Culture & Society
Publication Date:
31 March 2026
Trim Size: 9.45 X 6.10 in
ISBN: 9783837668698
Format: Paperback
BISACs:
SOCIAL SCIENCE / Media Studies, PERFORMING ARTS / Television / History & Criticism, PERFORMING ARTS / Film / History & Criticism
Eduardo Luersen is a postdoctoral fellow at the »Zukunftskolleg« at Universität Konstanz. He is affiliated with the Department of Literature, Art and Media Studies at the same institution.
James Wilson is a postdoctoral fellow at the »Zukunftskolleg« at Universität Konstanz. He is affiliated with the Department of History and Sociology at the same institution.