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Fictional Practices of Spirituality I

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This book provides critical insight into the implementation of belief, mysticism, religion, and spirituality in the worlds of interactive, virtual worlds. Whether that be the digital realms of vide...
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  • 23 April 2024
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»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds – may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.
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Price: $60.00
Pages: 476
Publisher: transcript publishing
Imprint: transcript publishing
Publication Date: 23 April 2024
Trim Size: 9.45 X 6.10 in
ISBN: 9783837661927
Format: Paperback
BISACs:

SOCIAL SCIENCE / Media Studies, SOCIAL SCIENCE / Popular Culture, RELIGION / General

Leonardo Marcato is an honorary research fellow at Ca' Foscari University.
Felix Schniz is the co-founder and programme director of the master's programme Game Studies and Engineering at Universität Klagenfurt, Austria. His research focuses on experiences in virtual worlds, promenadology, genre theory, and the subjective quality of the medium videogame.

Frontmatter 1
Contents 5
Introduction 9
The Epiphany Experiment 23
Play to Find Yourself 53
The Hunter Will Take You 85
Conjuring The Witch's Way 109
Practicing Dying 137
Exploring Applications of Videogame Magic through Tumblr's Pop Culture Witchcraft 161
Where the Magic is 187
I Believe in Videogames 211
Fittingly Violent 239
Spes Ultracombinatoria 265
Sacred Places and Spatial Design in Fantasy- themed Isometric cRPGs 287
Franchised Esotericism 301
Ex Anankes 321
"At the Same Time ... Both Truth and Fiction" 347
Religion and Spirituality in NieR: Automata 373
Negotiating Spiritual Uncertainty through the Lens of Videogames 397
Religion According to Bioware 411
Light, Blood, Stone, and Order 441
Unlocking the Spiritual Potential of Games 465