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Mixed Reality and Games

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This book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their ...
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  • 30 January 2021
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Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
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Price: $50.00
Pages: 296
Publisher: transcript publishing
Imprint: transcript publishing
Publication Date: 30 January 2021
Trim Size: 8.86 X 5.83 in
ISBN: 9783837653298
Format: Paperback
BISACs:

SOCIAL SCIENCE / Media Studies, ART / Film & Video, EDUCATION / General

Emir Bektic (BA) is a student of the Game Studies and Engineering programme at Klagenfurt University.
Daniela Bruns (MA) until recently worked as a university assistant at Klagenfurt University and organizes the university's annual Game Pics Event. Her research focused on cultural studies, popular culture, and videogames.
Sonja Gabriel (Prof. Mag. Dr.) is a professor for media literacy at the KPH Vienna/Krems, teaching teachers in the use of digital media. Her research is focused on digital game-based learning and its teaching values.
Florian Kelle (BA) is student of the Game Studies and Engineering programme at Klagenfurt University. He is writing his master's thesis on archaeological approaches to videogames with a focus on object-oriented ontology and hyperobjects.
Gerhard Pölsterl (Mag.) works for the Austrian Federal Ministry of Labour, Family and Youth, focusing on media and pedagogy. He also teaches media-related courses at the University of Vienna and organizes the annual FROG conference.
Felix Schniz is the co-founder and programme director of the master's programme Game Studies and Engineering at Universität Klagenfurt, Austria. His research focuses on experiences in virtual worlds, promenadology, genre theory, and the subjective quality of the medium videogame.

Frontmatter 1
Contents 5
Federal Ministry of Labour, Family and Youth 11
University of Klagenfurt 13
KPH Vienna/Krems 17
Introduction to Mixed Reality and Games 21
An Introduction to Design & Aesthetics 31
Warning: Not Suitable for Robots 33
Game Engineering for Hybrid Board Games 49
Creating Digital Gamebooks with Twine 61
Strategy Games as Neoliberal Historiography 79
The Flaneur in a Masticator 89
Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition 101
Is This the Real Life? Is This just Fantasy? 111
An Introduction to Society & Culture 123
Players Unite Legally 125
"As You Command" 133
Gender Portrayals in Videogames 145
Periphery: The Departure from Avatar-Sexual Characters in BioWare's Dragon Age: Inquisition 161
When the Future Becomes the Present 173
The Case of Pokémon GO or How an AR-Game Influences Our Lives 187
An Introduction to Theory 205
Save Gamer 209
Gotta Go Fast 237
Mixed Reality Is Already There! 251
Settlement of Digital Land 259
Archaeology and Videogames 267
An Introduction to Gambling in the Context of Game Studies 281