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Time and Space in Video Games

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Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video ...
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  • 21 January 2020
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Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.
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Price: $45.00
Pages: 232
Publisher: transcript publishing
Imprint: transcript publishing
Publication Date: 21 January 2020
Trim Size: 8.86 X 5.83 in
ISBN: 9783837647136
Format: Paperback
BISACs:

SOCIAL SCIENCE / Media Studies, HISTORY / Social History, EDUCATION / Research

Federico Alvarez Igarzábal (Dr.) works at the Cologne Game Lab of Technische Hochschule Köln as researcher and project coordinator for the ISEDA project. The goal of this project is to deliver a series of tools and strategies, including a serious game, to combat domestic violence in Europe. Previously, he was a postdoctoral researcher for the project VIRTUALTIMES, aimed at developing virtual environments to treat and diagnose psychopathologies like depression. He conducted his Ph.D. at Universität Köln and Technische Hochschule Köln on the topic of »Time and Space in Video Games«.

Frontmatter 1
Contents 5
Introduction 9
The State Machine and the Present Moment 33
Structuring Gametime 53
Cause, Effect, and Player-Centric Time 85
Predictive Thinking in Virtual Worlds 101
The Groundhog Day Effect 115
The Hybrid Narrator 139
The Speed of Time 159
Marshmallows and Bullets 175
Chekhov's BFG 191
Conclusion 205
Acknowledgements 211
References 213