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What is the Avatar?

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Through analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This is a revised edition of...
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  • 27 October 2022
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What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
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Price: $50.00
Pages: 242
Publisher: transcript publishing
Imprint: transcript publishing
Series: Game Studies
Publication Date: 27 October 2022
Trim Size: 8.86 X 5.83 in
ISBN: 9783837645798
Format: Paperback
BISACs:

SOCIAL SCIENCE / Media Studies

»Klevjers Dissertation ist nach wie vor eine wichtige und lesenswerte Arbeit, die trotz verständlicher Sprache und hervorragender Lesbarkeit nicht an Komplexität verliert und durchaus noch immer als Grundlagenwerk zu avatarbasiertem Spielen gelten kann.«
Rune Klevjer is an associate professor at the Department of Information Science and Media Studies, University of Bergen. He specializes in computer game theory, with particular interest in player-avatar relationships, narrative, and the nature of fictional representation in virtual environments.

Frontmatter 1
Contents 5
Opening remarks 9
Preface to this edition 11
Chapter 1: Introduction 21
Chapter 2: Simulations, games and make-believe 27
Chapter 3: Computer game fiction 49
Chapter 4: The model and the avatar 81
Chapter 5: The simulator 103
Chapter 6: The computer game avatar 121
Chapter 7: 2D/3D 147
Chapter 8: The avatarial camera 173
Conclusion 215
Tracing the Avatar. An Afterword 219
Bibliography 227