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Code the classics volume i
David Crookes, Andrew Gillett, Liz Upton, Eben Upton, Dan Malone, Sean M. Tracey, Allister Brimble and moreTake inspiration from the golden age of video games and write your own modern classics.Learn the stories behind the seminal video games of the 1970s and 1980s, and create your own games inspired by them, using Python, Pygame Zero, and an IDE. In Code the Classics Volume I, readers will find: Ga...
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Code the classics volume ii
Simon Brew, Allister Brimble, David Crookes, Andrew Gillett, Dan Malone, Sean M. Tracey, Eben Upton, Liz Upton, Dr. David Braben OBE FREng and moreCode your own modern versions of retro classics inspired by the greatest video games of the 1980s.Code the Classics Volume II examines the seminal video games of the 1980s and shows you how to create your own games, using Python, Pygame Zero, and an IDE.Full of game design tips and tricks from t...
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Digital games and the category of auteur
Filip Jankowski,This book discusses how digital games and auteur theory can benefit underrepresented groups through discussions on authorship in digital media, diversity in game development, and the intersection of identity and creative expression in gaming.
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Marx at the arcade
Jamie Woodcock,This pathbreaking book offers a radical analysis of how people play, produce, and profit from video games, and the major role the industry plays in contemporary capitalism.
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Of floating isles
Kawika Guillermo,An immersive journey into the author’s lifelong attachment to video games, revealing how they shape us, shatter us, and give us the courage to start again Of Floating Isles is a captivating collection of personal essays that unpack the mystifying and often intimate roles that video games play in ...
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