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Code the Classics Volume II
Simon brew,
Allister brimble,
David crookes,
Andrew gillett,
Dan malone,
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Sean m. tracey,
Eben upton,
Liz upton,
Dr. david braben obe freng
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Code your own modern versions of retro classics inspired by the greatest video games of the 1980s.Code the Classics Volume II examines the seminal video games of the 1980s and shows you how to cre...
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Format:
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Publication Date: 12 November 2024
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ISBN: 9781916868045
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Pages: 296
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Imprint: Raspberry Pi Press

Code your own modern versions of retro classics inspired by the greatest video games of the 1980s.
Code the Classics Volume II examines the seminal video games of the 1980s and shows you how to create your own games, using Python, Pygame Zero, and an IDE.
Full of game design tips and tricks from the masters, the book breaks down the fundamental tasks needed for every game: display images, play sound effects, and receive inputs from the keyboard or a game controller.
Download and play game examples inspired by the classics:
- Kinetix (An Arkanoid-style block breaker game)
- Avenger (A horizontal 2D shooter game like Defender)
- Eggzy (An action-adventure tribute to Dizzy)
- Beat Streets (A take on the Beat-'em-up classic Double Dragon)
- Leading Edge (An arcade racer homage to Pole Position)
Price: $29.99
Pages: 296
Publisher: Raspberry Pi Press
Imprint: Raspberry Pi Press
Publication Date:
12 November 2024
ISBN: 9781916868045
Format: Hardcover
- Foreword
- Chapter 1: Block Breaker
- Chapter 2: Scrolling Shooter
- Chapter 3: Multiscreen Platformer
- Chapter 4: Beat-'em-up
- Chapter 5: Racing Game
- Setting Up
- An Introduction to Python
- An Introduction to PyGame Zero
- Git and Version Control
- Interview