Something went wrong
Please try again
Code the Classics Volume I
Some error occured while loading the Quick View. Please close the Quick View and try reloading the page.
Couldn't load pickup availability
- Format:
-
27 August 2024

Take inspiration from the golden age of video games and write your own modern classics.
Learn the stories behind the seminal video games of the 1970s and 1980s, and create your own games inspired by them, using Python, Pygame Zero, and an IDE. In Code the Classics Volume I, readers will find:
- Game design tips and tricks from the masters
- Expanded Python and Pygame Zero tutorials
- GitHub tutorial for working with example code
Download and play game examples by Raspberry Pi founder Eben Upton:
- Boing! (A Pong-style tennis game)
- Cavern (An action platformer inspired by Bubble Bobble)
- Infinite Bunner (A take on the classic Frogger)
- Myriapod (A fixed shooter homage to Centipede)
- Substitute Soccer (A top-down-view football game, like Kick Off 2 and Sensible Soccer)
COMPUTERS / Programming / Games, Games development & programming, ART / Video Game Art, COMPUTERS / Languages / Python, GAMES & ACTIVITIES / Video & Mobile, DESIGN / Games, Computer-aided design (CAD), Computer games design, Programming & scripting languages: general
- Foreword
- Chapter 1: Tennis
- Chapter 2: Action Platformer
- Chapter 3: Top-down Platformer
- Chapter 4: Fixed Shooter
- Chapter 5: Football Game
- Setting Up
- An Introduction to Python
- An Introduction to PyGame Zero
- Git and Version Control
- Interview: Dan Malone
- Interview: Allister Brimble