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Playology
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23 November 2026

Playology: A Media-Critical Exploration of Digital Technologies and Identity in the Global Village offers a sharp, timely exploration of how digital technologies and global media reshape the ways we think, communicate, and understand ourselves. As multinational corporations like Google increasingly mediate our access to information, identity, and civic life, this book examines the profound consequences of living in what it calls the “Googleburg Galaxy.”
Blending cultural critique with accessible theory, the book traces how our practices of reading, writing, and meaning making have been transformed by digital systems that both empower and constrain. It argues that play—reimagined as a form of critical media literacy—is essential for navigating these complexities. Through play, individuals can question dominant narratives, expose hidden power structures, and reclaim agency over their digital lives.
By unpacking the ideologies embedded in contemporary media and the subtle ways they shape citizenship, knowledge, and authenticity, Playology: A Media-Critical Exploration of Digital Technologies and Identity in the Global Village invites readers to engage more consciously with the technologies that define modern existence. It is a call to resist passive consumption, embrace creative inquiry, and cultivate the critical literacies necessary for a more open, pluralistic, and humane digital future.
EDUCATION / Computers & Technology, Educational equipment and technology, computer-aided learning (CAL), EDUCATION / Educational Psychology, EDUCATION / Teaching / General, Educational psychology, Moral and social purpose of education
Steve Gennaro is Director of Research in Sport and Play at the Landon Pearson Centre for the Study of Childhood and Children's Rights, and is a founding member of the Children, Childhood, and Youth Studies program at York University, Canada.
Introduction: Play to Win
Chapter 1. From Gutenberg to Googleburg
Chapter 2. The Language of itechnologies
Chapter 3. Reclaiming the Right to Play in the Googleburg Galaxy
Chapter 4. Reclaiming Play to Protest
Epilogue: The Hostages Dilemma